•4 min read
Deterministic IDs: Why Command Replay Works
How moving ID allocation to command creation makes undo/redo and multiplayer reliable.
engineering
Updates, tutorials, and insights about 3D modeling in the browser.
How moving ID allocation to command creation makes undo/redo and multiplayer reliable.
Work together on 3D models in real time. See cursors, share edits, and stay in sync.
Why 'watertight' geometry is necessary but not sufficient.
Why I'm building a new kind of 3D tool for the browser.
We're launching this space for updates and engineering insights.