PBR materials
Use physically based materials to move from massing to visual intent quickly.
Get clean visual output while you are still designing. Fast defaults keep you in flow, and photoreal rendering gives you a richer read when you need it.A scene should look good before you spend an hour setting up a render.
Demo capture lands with the next beta wave.
Each beta feature in this pillar.
Use physically based materials to move from massing to visual intent quickly.
Stay fast while designing, then turn on a richer visual pass when you want the model to sell the idea.
Default lighting, materials, and camera behavior should help the work feel alive immediately.